Enchanted artifact in The Oz Series
magic carpet
Also known as Ozma's magic carpet.
A broad green magic carpet that unrolls itself across the desert sands ahead of Ozma's procession and rolls itself back up behind it, so travelers' feet never touch the deadly desert sand, then vanishes entirely once the procession reaches solid ground.
Appears in 6 chapters, first in chapter 55, last in chapter 100.
This encyclopedia covers chapters 1 to 100 of the story and shows the world as it stands at chapter 100, so it contains spoilers up to that point. To read it spoiler free, one chapter at a time, open the interactive codex.
What the story establishes
| Appearance | A broad green carpet. (as of ch. 55) |
| Enchantments | Unrolls itself automatically ahead of travelers and rolls itself back up behind them, providing just enough surface to walk on at all times; vanishes entirely once no longer needed. |
| Granted power | Grants safe passage across the deadly desert: it unrolls itself ahead of travelers and rolls up behind them so their feet never touch the life-destroying sands. |
| Object type | Artifact |
| Properties | Unrolls itself automatically ahead of travelers and rolls back up behind them, letting the whole party cross safely over dangerous or impassable ground (such as a deep gulf) on a level plane with the surrounding banks. It only guards against dangers on the ground beneath the travelers' feet, not against dangers appearing in the air above them, such as a swinging hammer. (as of ch. 58) |
Relationships
- provides service → ozma_rescue_expedition ch. 67Ozma's magic carpet provides safe transport for the rescue expedition, unrolling itself to carry the whole party across the gulf so their feet never touch the dangerous ground.
- invokes ← Ozma (ended) ch. 58Ozma takes a small square of green cloth from her pocket and throws it on the ground, activating the magic carpet, which unrolls itself across a deep rocky gulf so the entire cavalcade and chariot can cross safely.
- uses ← Ozma (ended) ch. 58When a deep gulf blocks the path, Ozma takes a small square of green cloth from her pocket, throws it on the ground where it becomes the magic carpet, and unrolls it ahead of the chariot so the whole cavalcade can cross the gulf safely.
- uses ← Ozma (ended) ch. 68At the edge of the deadly desert, Ozma throws down the magic carpet, which unrolls far enough for the whole party to walk on it safely across the sands.
- uses ← Ozma (ended) ch. 55Ozma's procession crosses the deadly desert on a magic green carpet that unrolls ahead of them and rolls up again behind, so their feet never touch the sand.
- communicates with → ozma_rescue_expedition (ended) ch. 67Ozma's magic carpet unrolls itself to safely carry the entire rescue party across the gulf on their way back to Ev.
From the text
A broad green carpet was unrolling itself upon the desert, while advancing across the carpet was a wonderful procession that made the girl open her eyes in amazement as she gazed.Chapter 55
See magic carpet chapter by chapter in the interactive codex →