Chapter summaries
The Oz Series chapter by chapter
This encyclopedia covers chapters 1 to 100 of the story and shows the world as it stands at chapter 100, so it contains spoilers up to that point. To read it spoiler free, one chapter at a time, open the interactive codex.
100 chapter summaries. Search what happens, or narrow to one arc or one stretch of the book.
Showing 1–60 of 100 chapters.
Chapters 1–10
- Chapter 1 Dorothy's Journey to the Wizard and Back to Kansas · 5 entitiesDorothy, an orphan, lives on the great Kansas prairies with Uncle Henry, a farmer, and Aunt Em, the farmer's wife, in a small one-room house built from lumber hauled by wagon. The…
- Chapter 2 Dorothy's Journey to the Wizard and Back to Kansas · 17 entitiesDorothy is awakened by a sudden severe shock that would have hurt her had she not been on the soft bed; Toto whines and puts his cold nose in her face. The house is no longer…
- Chapter 3 Dorothy's Journey to the Wizard and Back to Kansas · 12 entitiesLeft alone and hungry, Dorothy cuts bread and butter from the cupboard, shares it with Toto, fills a pail with clear water from the brook, and gathers delicious fruit from the…
- Chapter 4 Dorothy's Journey to the Wizard and Back to Kansas · 10 entitiesAfter a few hours the yellow brick road grows rough, broken, and uneven, so the Scarecrow, having no brains, walks straight into holes and falls full length on the bricks; it…
- Chapter 5 Dorothy's Journey to the Wizard and Back to Kansas · 10 entitiesDorothy awakes to sunshine with Toto already out chasing birds and squirrels, and finds the Scarecrow still standing patiently in his corner. She proposes searching for water to…
- Chapter 6 Dorothy's Journey to the Wizard and Back to Kansas · 10 entitiesDorothy and her companions continue walking through the thick woods along the yellow brick road, now covered by dried branches and dead leaves that make the walking poor. Few…
- Chapter 7 Dorothy's Journey to the Wizard and Back to Kansas · 10 entitiesThe travelers camp under a large tree since no houses are near; the Tin Woodman chops wood, Dorothy builds a fire, and she and Toto eat the last of their bread, leaving nothing…
- Chapter 8 Dorothy's Journey to the Wizard and Back to Kansas · 13 entitiesThe travelers awake refreshed and full of hope, and Dorothy breakfasts on peaches and plums from the riverside trees. With the raft nearly done, the Tin Woodman cuts a few more…
- Chapter 9 Dorothy's Journey to the Wizard and Back to Kansas · 12 entitiesThe Scarecrow judges they are near the yellow brick road, having come nearly as far as the river carried them. As the Tin Woodman is about to reply, he hears a low growl and sees…
- Chapter 10 Dorothy's Journey to the Wizard and Back to Kansas · 20 entitiesIt is some time before the Cowardly Lion awakens from the poppies' deadly fragrance, but he is glad to find himself alive. Told how the field mice generously saved him from death,…
Chapters 11–20
- Chapter 11 Dorothy's Journey to the Wizard and Back to Kansas · 22 entitiesEven with green spectacles, Dorothy and her friends are dazzled by the Emerald City, whose streets are lined with green marble houses studded with sparkling emeralds; the pavement…
- Chapter 12 Dorothy's Journey to the Wizard and Back to Kansas · 27 entitiesThe soldier with the green whiskers leads Dorothy, the Scarecrow, the Tin Woodman, and the Cowardly Lion through the Emerald City to the Guardian of the Gates, who unlocks their…
- Chapter 13 Dorothy's Journey to the Wizard and Back to Kansas · 15 entitiesThe Cowardly Lion is pleased to learn the Wicked Witch was melted by a bucket of water, and Dorothy unlocks his prison gate to free him. Together they enter the castle, where…
- Chapter 14 Dorothy's Journey to the Wizard and Back to Kansas · 19 entitiesThe four travelers set out from the castle of the Wicked Witch toward the Emerald City, but there is no road or pathway between them, since the Witch had sent the Winged Monkeys…
- Chapter 15 Dorothy's Journey to the Wizard and Back to Kansas · 22 entitiesThe four travelers reach the great gate of the Emerald City and ring the bell, and the same Guardian of the Gates opens it, surprised at their return. When the Scarecrow explains…
- Chapter 16 Dorothy's Journey to the Wizard and Back to Kansas · 7 entitiesThe next morning the Scarecrow goes to the Throne Room to receive his brains, telling his friends he will return as good as other men, and Dorothy assures him she has always liked…
- Chapter 17 Dorothy's Journey to the Wizard and Back to Kansas · 13 entitiesFor three days Dorothy hears nothing from Oz, which are sad days for her though her friends are happy and content. The Scarecrow claims wonderful thoughts fill his head that no…
- Chapter 18 Dorothy's Journey to the Wizard and Back to Kansas · 18 entitiesDorothy weeps bitterly at losing her hope of returning to Kansas, but on reflection is glad she did not go up in the balloon; she and her companions also feel sorry at losing Oz.…
- Chapter 19 Dorothy's Journey to the Wizard and Back to Kansas · 17 entitiesThe next morning Dorothy kisses the green girl good-bye, and the travelers shake hands with the green-whiskered soldier who walks with them to the gate. The Guardian of the Gate,…
- Chapter 20 Dorothy's Journey to the Wizard and Back to Kansas · 14 entitiesWhile the Tin Woodman makes a ladder from wood found in the forest, Dorothy sleeps from the long walk, the Lion curls up to sleep, and Toto lies beside him. The Scarecrow watches…
Chapters 21–30
- Chapter 21 Dorothy's Journey to the Wizard and Back to Kansas · 12 entitiesAfter climbing down from the second china wall, the travelers find themselves in a disagreeable country full of bogs and marshes covered with tall, rank grass so thick it hides…
- Chapter 22 Dorothy's Journey to the Wizard and Back to Kansas · 19 entitiesThe four travelers pass safely through the rest of the forest and, emerging from its gloom, see a steep hill covered from top to bottom with great pieces of rock. The Scarecrow…
- Chapter 23 Dorothy's Journey to the Wizard and Back to Kansas · 21 entitiesBefore seeing Glinda, the travelers are taken to a room where they make themselves presentable: Dorothy washes her face and combs her hair, the Lion shakes the dust from his mane,…
- Chapter 24 Dorothy's Journey to the Wizard and Back to Kansas · 6 entitiesAunt Em, having just come out of the house to water the cabbages, looks up and sees Dorothy running toward her. She cries out, folds the little girl in her arms, covers her face…
- Chapter 25 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 8 entitiesIn the Country of the Gillikins, at the North of the Land of Oz, lives a youth called Tip, whose full name old Mombi declares is Tippetarius, though no one uses so long a word.…
- Chapter 26 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 8 entitiesAfter considering carefully, Tip decides the best place to locate Jack is at the bend in the road a little way from the house. Finding the figure heavy and awkward, he stands Jack…
- Chapter 27 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 20 entitiesTip, a boy living with the old witch Mombi in the Country of the Gillikins, resolves to run away rather than be turned into a marble garden statue as Mombi has threatened. He…
- Chapter 28 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 5 entitiesAs they journey on, Jack observes that his wooden joints will wear out with continued walking, and Tip privately regrets not having built Jack's limbs more sturdily, though he…
- Chapter 29 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 6 entitiesThe newly living Saw-Horse is astonished and, lacking a neck, spins in circles trying to see its own body; its stiff, kneeless legs cause it to bump into Jack Pumpkinhead and…
- Chapter 30 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 10 entitiesAt daybreak the Pumpkinhead wakes Tip, who bathes in a brook and eats bread and cheese before the party resumes the journey with Jack again perched on the Saw-Horse. Tip notices…
Chapters 31–40
- Chapter 31 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 10 entitiesThe Scarecrow, King of the Emerald City, is described as dressed in faded blue clothes with a small straw-stuffed sack for a head bearing a rudely painted face, his straw-stuffed…
- Chapter 32 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 15 entitiesAnxious to rejoin Jack and the Saw-Horse, Tip walks half the distance to the Emerald City before finding himself hungry with his crackers and cheese all eaten. He comes upon a…
- Chapter 33 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 11 entitiesTip slips away from the girls and follows the fleeing Soldier with the Green Whiskers, reaching the palace before news of the conquest spreads, because the invading army lingers…
- Chapter 34 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 12 entitiesSoaked and dripping, Tip shouts in the Saw-Horse's ear to keep still, and the horse floats calmly, its wooden body buoyant as a raft. When Tip calls it a fool, the horse asks the…
- Chapter 35 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 13 entitiesTip awakes soon after dawn to find the Scarecrow has already plucked a double-handful of ripe berries, which the boy eats as breakfast before the party resumes its journey. After…
- Chapter 36 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 13 entitiesGeneral Jinjur, commander of the Army of Revolt, is made uneasy by the Scarecrow's escape, fearing that if he and the Tin Woodman join forces it will endanger her army, since the…
- Chapter 37 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 10 entitiesThe Woggle-Bug recounts his history, honestly acknowledging he was born an ordinary Woggle-Bug who used arms and legs to crawl under stones and among grass roots, feeding on…
- Chapter 38 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 14 entitiesThe party soon finds the Saw-Horse limps because its new leg is slightly too long, so they halt while the Tin Woodman chops it down with his axe, after which the steed paces more…
- Chapter 39 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 12 entitiesApproaching the Emerald City gateway, the travelers find it guarded by two girls of the Army of Revolt who draw knitting-needles from their hair and threaten to prod anyone who…
- Chapter 40 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 14 entitiesIn the throne room of the Emerald City, the Scarecrow reasons aloud that Jinjur is rightfully Queen and that his party has no legitimate claim to occupy her palace. The Woggle-Bug…
Chapters 41–50
- Chapter 41 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 11 entitiesThe adventurers reassemble on the palace roof, each having brought a queer assortment of items with no clear plan. The Woggle-Bug carried up the antlered head of a Gump taken from…
- Chapter 42 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 17 entitiesThe newly animated Gump speaks in a squeaky voice, calling its existence the most novel experience it ever heard of. It recalls that its last distinct memory was walking through…
- Chapter 43 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 14 entitiesThe Tin Woodman, normally peaceful but capable of fierce fighting, defends the party against the attacking Jackdaws by whirling his axe swiftly around his head. Despite beating…
- Chapter 44 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 25 entitiesThe Scarecrow celebrates that they can leave the Jackdaws' nest whenever they please, but the Tin Woodman advises waiting until morning to avoid night-flight trouble. The…
- Chapter 45 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 18 entitiesThe Army of Glinda the Good assembles at daybreak before the palace gates, grand and imposing: the girl soldiers wear pretty, gaily colored uniforms and carry silver-tipped spears…
- Chapter 46 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 11 entitiesThe Witch Mombi, at first frightened at being captured by the enemy in the form of the red rose, soon decides she is as safe in the Tin Woodman's buttonhole as on the bush, since…
- Chapter 47 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 16 entitiesGlinda tells Mombi she is her prisoner and that further struggle is useless, inviting her to rest before being carried back to the tent. Mombi, breathless, asks why she is sought…
- Chapter 48 The Marvelous Land of Oz: Tip's Rebellion and the Return of Ozma · 17 entitiesWhen the tidings reach Queen Jinjur—that Mombi the Witch was captured, confessed her crime to Glinda, and that the long-lost Princess Ozma was discovered to be the boy Tip—Jinjur…
- Chapter 49 Ozma of Oz: The Land of Ev and the Nome King · 6 entitiesA powerful wind joggles the ocean, building ripples into waves and waves into billows that roll higher than houses and tall trees, with deep gulfs between them, producing a…
- Chapter 50 Ozma of Oz: The Land of Ev and the Nome King · 5 entitiesA strange noise—"Kut-kut-kut, ka-daw-kut!"—awakens Dorothy at daybreak under a clear, sunny sky. She had been dreaming she was back in the Kansas barn-yard among calves, pigs, and…
Chapters 51–60
- Chapter 51 Ozma of Oz: The Land of Ev and the Nome King · 7 entitiesWalking back from the water toward the grove of trees, Dorothy comes to a flat stretch of white sand marked with queer signs, as if written with a stick. She asks the yellow hen…
- Chapter 52 Ozma of Oz: The Land of Ev and the Nome King · 12 entitiesAfter roughly an hour, most of the band of Wheelers rolls back into the forest, leaving only three of their number to guard the hill; these three curl up like big dogs and pretend…
- Chapter 53 Ozma of Oz: The Land of Ev and the Nome King · 19 entitiesDorothy tells Tiktok their first task is to find a way to escape the rocks, since the Wheelers below threaten to kill them. Tiktok begins to reassure her that there is no reason…
- Chapter 54 Ozma of Oz: The Land of Ev and the Nome King · 16 entitiesThe little procession walks slowly down the path between the rocks, Tiktok first, Dorothy following, and Billina trotting last. At the foot of the path Tiktok easily tosses aside…
- Chapter 55 Ozma of Oz: The Land of Ev and the Nome King · 24 entitiesNanda brings Dorothy bread and water for supper, and Dorothy sleeps on a hard stone couch with a single pillow and silken coverlet in her tower prison. In the morning she leans…
- Chapter 56 Ozma of Oz: The Land of Ev and the Nome King · 14 entitiesThe freed Dorothy first rushes into the embrace of the Scarecrow, whose painted face beams with delight, then is embraced gently by the Tin Woodman, who fears his tin arms might…
- Chapter 57 Ozma of Oz: The Land of Ev and the Nome King · 31 entitiesThe Tin Woodman addresses the conference first, recounting that word reached their Ruler, Ozma of Oz, that the wife and ten children (five boys and five girls) of former King of…
- Chapter 58 Ozma of Oz: The Land of Ev and the Nome King · 17 entitiesThe road leads through pretty farm country and past an inviting picnic grove, but the procession advances steadily until Billina cries out commandingly to wait. Ozma stops her…
- Chapter 59 Ozma of Oz: The Land of Ev and the Nome King · 20 entitiesAs they draw near the mountain that blocks their path and marks the furthermost edge of the Kingdom of Ev, the way grows dark and gloomy because the high peaks shut out the…
- Chapter 60 Ozma of Oz: The Land of Ev and the Nome King · 9 entitiesHearing the Nome King's condition, Ozma becomes silent and thoughtful, and her friends look at her uneasily. Dorothy urges her not to do it, warning that a wrong guess will…