Constructed being in The Oz Series
Scarecrow
Also known as the stuffed man, the poor creature, the poor Scarecrow, the Wise Scarecrow, the new ruler, our ruler, His Majesty, the Scarecrow, this queer King, the ruler of this magnificent city, the Scarecrow King, the wisest personage in the Land of Oz, the stuffed monarch.
A living scarecrow of straw who was set on a pole in a Munchkin cornfield to frighten crows; his head is a straw-stuffed sack with a painted face, and though he cannot feel pain he laments having no brains and joins Dorothy to ask the Wizard of Oz for some.
Appears in 66 chapters, first in chapter 3, last in chapter 95.
This encyclopedia covers chapters 1 to 100 of the story and shows the world as it stands at chapter 100, so it contains spoilers up to that point. To read it spoiler free, one chapter at a time, open the interactive codex.
What the story establishes
| Affiliation | Companion of the Tin Woodman, with whom he has decided never to be parted; he returns with him to the Kingdom of the Winkies as Royal Treasurer. (as of ch. 48) |
| Age | Extremely young — made only two days before Dorothy found him ('I was only made day before yesterday'); by the arrival at the Emerald City he is still merely days old, his whole life spanning the journey itself. (as of ch. 4) |
| Animating lack | Brains: his head is stuffed with straw instead of brains, and his single wish — seeded by the old crow's counsel that 'brains are the only things worth having in this world' — is that Oz give him brains so people will not call him a fool. |
| Appearance | A figure in a suit of faded blue clothes with a painted-face sack head, now stuffed not with straw but with clean dollar bills — fives and tens in his legs and boots, fifties, hundreds and thousands packed so tight in his body he can scarcely button his jacket; he still wears his green-glassed spectacles. (as of ch. 43) |
| Being nature | A living, speaking construct made of straw and cloth rather than born; self-aware though he believes he has no brains. |
| Body conditions | Stuffed entirely with straw, including a straw-filled sack for a head with no brains; light enough to lift easily. |
| Conflict | No active threat remains: the Nome King transformed him into a solid gold ornament, but Billina's guessing restored him, and after the Scarecrow blinded the King with Billina's eggs and Dorothy seized the magic belt, the whole party escaped safely and returned in triumph to the Emerald City. (as of ch. 63) |
| Construction material | Straw stuffed into old clothes: a small sack head with painted eyes, nose, and mouth, an old pointed blue Munchkin hat, a worn and faded blue suit stuffed with straw, and old blue-topped boots — so light Dorothy can lift him with both arms. |
| Creation account | Made only two days before by a Munchkin farmer, with a second Munchkin looking on: the farmer painted his ears first (so he heard his own making), then one eye, then a bigger second eye, nose and mouth, then made his body and limbs, fastened on his head, and set him on a tall stick in the cornfield to scare crows. |
| Current goal | To remain always at the Tin Woodman's side and serve as his Royal Treasurer in the Winkies. (as of ch. 48) |
| Dialogue style | Cheerful, candid, and self-deprecating; speaks in a husky voice, confides secrets, and freely admits he knows nothing. (as of ch. 3) |
| Equipment | Carries Dorothy's basket of bread after she hands it to him; now also wears green-glassed spectacles fitted by the Guardian of the Gates and locked fast with the key. (as of ch. 10) |
| Gender identity | man (as of ch. 3) |
| Green spectacles count | 1 |
| Health condition | His left foot was smashed by the iron giant's mallet while rushing to pull the Sawhorse from danger, but because his body is stuffed with straw he declares himself not injured in the least. (as of ch. 58) |
| Is alive | yes (as of ch. 3) |
| Maintenance needs | Must not cut a hole in his painted mouth to eat, or the straw he is stuffed with would come out and spoil the shape of his head. |
| Material vulnerabilities | Fire above all: a lighted match is the one thing in the world he fears, since a spark in his straw would burn him up — hence he keeps a good distance from campfire flames. Water strands him helpless (stuck soaking on a pole midstream), and eating would spill his straw and spoil his head's shape. |
| Maturation stage | Adult |
| Modular parts | Assembled parts: a straw-stuffed sack head with a painted face, a straw-stuffed cloth body, arms and legs, an old blue Munchkin hat, and blue-topped boots. |
| Motive | To obtain brains from the Great Oz so people will not call him a fool. (as of ch. 3) |
| Personality | Good-natured, cheerful, and modest despite his complaint; brave about physical harm since he cannot feel it, but sensitive about being thought a fool. (as of ch. 3) |
| Quirks | Being brainless, walks straight ahead into holes in the road and falls flat, then laughs merrily at his own mishaps; he never eats. (as of ch. 4) |
| Referential profile | masculine (as of ch. 3) |
| Sex profile | nonbiological (as of ch. 4) |
| Skills | Can see well in the dark, declaring he can see as well by night as by day; he uses this to guide Dorothy through the dark forest to a cottage. (as of ch. 4) |
| Social status | No longer King of the Land of Oz: he was deposed in a revolution by a soldier woman named General Jinjur, who was in turn deposed by Ozma, the rightful heir who now rules. (as of ch. 53) |
| Special capabilities | Cannot feel pain or get tired, since he is stuffed with straw ('If anyone treads on my toes or sticks a pin into me, it doesn't matter, for I can't feel it'). |
| Status | An honored guest at Ozma's Emerald City holiday: he rides the Sawhorse in the grand procession, cheered by the people, and at the games proposes and referees the race between the Sawhorse and Jim. (as of ch. 86) |
Relationships
- possesses → Billina's eggs ch. 63The Scarecrow carries Billina's eggs in his jacket pockets, keeping a collection of them.
- ally of · Glinda ch. 44Allied with Glinda, the Scarecrow supplies the winning idea — to fly the Gump over Jinjur's barred walls — and Glinda praises his brains; their joint cause won, Ozma is enthroned and Glinda's army marches home in peace.
- enemy of · Mombi ch. 36Mombi becomes the Scarecrow's enemy, coming to the Emerald City at Jinjur's summons and working magic to prevent the Scarecrow and his companions from returning.
- ally of · Dorothy ch. 3Dorothy and the Scarecrow's companionship is restored this chapter: she has the Winkies recover his scattered clothes and restuff them, so the Scarecrow is 'as good as ever' and reunited with her for the journey on.
- provides service ← Field Mice ch. 38A dozen field mice, hidden in the Scarecrow's straw, render decisive service this chapter: loosed on his signal, they scamper among the Army of Revolt and throw it into a screaming stampede, saving him and his friends from destruction.
- provides service ← Queen of the Field Mice ch. 38The Queen of the Field Mice runs ahead as an unerring guide, leading the Scarecrow and his comrades safely through Mombi's illusory obstacles all the way to the gates of the Emerald City.
- provides service ← Saw-Horse ch. 33The Saw-Horse carries the Scarecrow (with Tip and Jack lashed on behind) in the desperate escape, charging through the rebels and out of the city until it finally leaps into a river.
- ally of · Tin Woodman ch. 5With the Emerald City restored to Ozma, the Scarecrow chooses to go home with the Tin Woodman to the Winkies, accepting the post of Royal Treasurer and pledging never to be parted from his friend.
- ally of · Cowardly Lion ch. 6The Scarecrow, first knocked spinning by the Lion, becomes his fellow traveling companion once the Lion joins the party, and gently reproaches him that the King of Beasts should not be a coward.
- ally of · Jack Pumpkinhead ch. 31The Scarecrow and Jack Pumpkinhead, meeting for the first time and marveling at each other, agree that since they both differ from ordinary people they should become friends, and go off together to play quoits.
- advises → Ozma ch. 57Ozma seats the Scarecrow near her at breakfast so she can ask his advice about the journey to the Nome King's domain while she eats.
- includes ← ozma_rescue_expedition ch. 57The Scarecrow rides on the Sawhorse just behind Ozma's chariot, having pledged to face the Nome King's furnaces despite the danger fire poses to him.
- ally of · Woggle-Bug ch. 37The Scarecrow welcomes the Woggle-Bug into the party and admires his cleverness, but this chapter he reproves the Bug's tiresome over-education — suspecting his brains are tangled and bidding him restrain his 'superior education' — after which good nature is happily restored between them.
- provides service ← Jellia Jamb ch. 31Jellia Jamb serves the Scarecrow as his interpreter between himself and Jack Pumpkinhead, though she mischievously mistranslates before revealing no interpreter was needed.
- subordinate to ← the soldier with the green whiskers ch. 18The green-whiskered Soldier, once the Scarecrow's sole Royal Army, has since risen to Chief General of the Royal Armies and now serves under Princess Ozma, the current ruler of the Emerald City.
- provides service → Winged Monkeys ch. 14The Winged Monkeys carry the Scarecrow through the air to the Emerald City; frightened at first from their past treatment, he sees no harm is meant and rides cheerfully.
- subordinate to ← Jellia Jamb ch. 31Jellia Jamb welcomes the Wizard and Zeb to the Emerald City palace on Dorothy's orders, explaining that a beautiful Princess (Ozma) now rules and that Dorothy is with her; she acts under the new court's authority, not the Scarecrow's.
- indebted to → Stork ch. 8Saved from his river-pole by the kind Stork, the Scarecrow owes her a debt of gratitude and resolves to repay her with a kindness someday (fulfillment_status: pending).
- subordinate to → Tin Woodman ch. 48The Scarecrow becomes the Tin Woodman's Royal Treasurer in the Winkie kingdom, the two friends resolving never to be parted.
- reveals secret to ← Glinda (ended) ch. 44Through grave questioning Glinda reveals to the Scarecrow the hidden truth of the throne: the Wizard usurped it from King Pastoria, whose daughter Ozma is the rightful heir — a girl the Wizard hid away so that no one, not even Glinda, can find her.
- defeats → the Nome King (ended) ch. 65The Scarecrow hurled Billina's eggs into both of the Nome King's eyes, blinding him and leaving him helpless and screaming in fear.
- injures → the Nome King (ended) ch. 65The Scarecrow smashed one of Billina's eggs into the Nome King's left eye and then another into his right eye, blinding him entirely.
- frees ← Billina (ended) ch. 64Billina, with Ozma's help, locates the golden ornament that is the Scarecrow's transformed shape and restores him to his proper form.
- rescues ← Field Mice (ended) ch. 39Loosed from the Scarecrow's straw, the field mice rout the girl army and empty the throne room, rescuing the Scarecrow from Jinjur's sentence of destruction.
- captures ← General Jinjur (ended) ch. 39At Jinjur's clapped signal her Army of Revolt swarms in and surrounds the Scarecrow, making him her prisoner.
- commands ← Oz (ended) ch. 11Oz commands the Scarecrow to kill the Wicked Witch of the West as the condition for receiving brains, telling him not to seek Oz again until he has earned them.
- transforms ← the Nome King (ended) ch. 63The Nome King transforms the Scarecrow into a solid gold card-receiver after the Scarecrow fails every guess in the enchanted palace.
- communicates with ← Billina (ended) ch. 65Billina whispered something in the Scarecrow's ear that made him smile and put his hands in his jacket pockets, prompting him to throw her eggs at the Nome King.
- repairs ← Dorothy's Traveling Party (ended) ch. 43On Tip's suggestion the party re-stuffs the emptied Scarecrow with a fortune of clean dollar bills from the nest — fives and tens in his legs, fifties, hundreds and thousands in his body — restoring him so full he can scarcely button his jacket.
- uses → Field Mice (ended) ch. 39Facing destruction, the Scarecrow secretly unbuttons his jacket and looses the dozen field mice hidden in his straw, using them as his escape stratagem.
- enemy of · General Jinjur (ended) ch. 32–48The Scarecrow's quarrel with Jinjur is ended: it is his idea to overfly the walls with the Gump that wins the war, after which Jinjur is captured, deposed, and pardoned, and Ozma — not the Scarecrow — takes the throne.
- confronts → General Jinjur (ended) ch. 39Finding Jinjur seated on his throne, the Scarecrow sternly confronts her, demanding how she dares sit there and charging her with treason against the law.
- threatens ← General Jinjur (ended) ch. 32Jinjur declares she will conquer the Scarecrow and wrest his throne, marching her army to dethrone the Scarecrow King.
- threatens ← General Jinjur (ended) ch. 39Jinjur decrees the Scarecrow's destruction, ordering that he be used to start a bonfire.
- communicates with → Glinda (ended) ch. 44The Scarecrow requests an audience with Glinda and, on her throne, petitions her in solemn courtly style — recounting how Jinjur's girl army overran his Emerald City, enslaved its men, stole its emeralds, and usurped his throne — and begs the Good Sorceress's assistance.
- injures ← Jackdaws (ended) ch. 43The Jackdaws tear away the Scarecrow's straw stuffing wisp by wisp and fling it all into the chasm beneath the nest, leaving him completely ruined and unable to stand until re-stuffed.
- defeats → Kalidahs (ended) ch. 7The Scarecrow devises the plan that destroys the Kalidahs, telling the Woodman to chop away the near end of the tree-bridge as they cross.
- deceives ← Mombi (ended) ch. 36Mombi magically disguises the landscape and raises a whirling field of illusory sunflowers whose girl-faces mimic the Army of Revolt, misleading the Scarecrow's party so they lose their way.
- negotiates with ← Oz (ended) ch. 11Oz, as the Lady, bargains with the Scarecrow: she promises that if he kills the Wicked Witch of the West she will give him a great many brains and make him the wisest man in the Land of Oz, but will grant nothing until the Witch is dead.
- gives ← Oz (ended) ch. 16Oz gives the Scarecrow his long-desired brains: he takes off the Scarecrow's head, empties the straw, and fills the top with a mixture of bran, pins, and needles ('bran-new brains'), leaving the Scarecrow proud and convinced he feels wise.
- appoints ← Oz (ended) ch. 17Before departing, Oz publicly installs the Scarecrow as ruler of the Emerald City in his absence and commands his people to obey the Scarecrow as they would Oz himself.
- communicates with → Oz (ended) ch. 11The Scarecrow is admitted to the Throne Room, where Oz appears as a lovely winged Lady; he bows and prays that she put brains in his straw-stuffed head so he may become as much a man as any other in her dominions.
- rescues ← Stork (ended) ch. 8Told the straw Scarecrow is light, the passing Stork flies out over the river, grabs him by the arm with her great claws, and carries him from his pole back to his friends on the bank.
- expresses love → Tin Woodman (ended) ch. 67Overjoyed at the Tin Woodman's sudden return, the Scarecrow throws himself upon his old comrade's bosom in surprise and delight.
- communicates with ← Tin Woodman (ended) ch. 35The reunited friends confer: the Scarecrow reports the girl-rebels have driven him from the Emerald City and looted its treasury, and the shocked Tin Woodman resolves at once to march and recapture the city and restore the Scarecrow to his throne.
- oath bound → Wicked Witch of the West (ended) ch. 11–12The Scarecrow is bound by Oz's condition to help kill the Wicked Witch of the West in order to earn the brains he desires, and agrees to go along on the quest despite fearing he will be of little help. Fulfillment_status: pending.
- communicates with ← Woggle-Bug (ended) ch. 36The Woggle-Bug greets the party, presents his calling card, and converses at length with the Scarecrow, explaining that 'H. M.' means Highly Magnified and 'T. E.' Thoroughly Educated.
- rescues → Cowardly Lion (ended) ch. 9The Scarecrow devises the mouse-drawn rescue of the sleeping Lion and helps push the loaded truck to draw him out of the deadly poppies.
- provides service ← Cowardly Lion (ended) ch. 7The Lion carries the Scarecrow on his back and leaps the first wide gulf, ferrying him safely to the far side.
- rescues ← Dorothy (ended) ch. 3Dorothy lifts the living Scarecrow off the pole stuck up his back, freeing him from his tedious post in the cornfield.
- rescues → Dorothy (ended) ch. 8When Dorothy falls senseless among the poppies, the Scarecrow and the Tin Woodman make a chair of their hands and carry the sleeping girl out of the deadly flower field to safety.
- communicates with → Dorothy (ended) ch. 84The Scarecrow rushes in to hug Dorothy and tell her how glad he is to see her again.
- protects → Dorothy's Traveling Party (ended) ch. 12The Scarecrow shields the party from the wild crows—telling them to lie down beside him while he twists the neck of each of the forty crows—and later has his straw scattered over Dorothy, Toto, and the Lion so the black bees cannot sting them.
- includes ← Dorothy's Traveling Party (ended) ch. 6–23The Scarecrow travels with the company, seeking brains from Oz.
- imprisoned by → General Jinjur (ended) ch. 39–48[CASCADE] Created by CAPTURES(general_jinjur→scarecrow)
- deceives ← General Jinjur (ended) ch. 39Jinjur lures the party into a trap, letting the rebels stand aside so the Scarecrow and his friends march unopposed into the throne room, where she springs her waiting Army on them.
- acquires resource → green spectacles (ended) ch. 10At the Emerald City gate the Guardian of the Gates fits the Scarecrow with a pair of green-glassed spectacles and locks them on with his key, as Oz's decree requires of everyone entering the City.
- injures ← iron giant (ended) ch. 58While dashing in to rescue the Sawhorse from beneath the descending hammer, the Scarecrow has his left foot smashed by the iron giant's mallet.
- threatens → Oz (ended) ch. 15Vexed at being kept waiting, the Scarecrow sends Oz a message that if he does not admit them at once they will call the Winged Monkeys to help them and see whether he keeps his promises.
- discovers → Oz (ended) ch. 15The Scarecrow discovers Oz is a humbug and no wizard, naming him one outright and being shown the Lady dress-and-mask trick used to deceive him.
122 further relationships are in the interactive codex.
From the text
“All magic is unnatural, and for that reason is to be feared and avoided.”Chapter 38
“the only people worthy of consideration in this world are the unusual ones. For the common folks are like the leaves of a tree, and live and die unnoticed.”Chapter 40
For I consider brains far superior to money, in every way.Chapter 48
“No, indeed. I don’t know anything. You see, I am stuffed, so I have no brains at all,” he answered sadly.Chapter 3
It is such an uncomfortable feeling to know one is a fool.Chapter 4
for a fool would not know what to do with a heart if he had one.Chapter 5