Constructed being in The Oz Series
Saw-Horse
Also known as a dead horse, made of wood, the wooden saw-horse, his steed, our horse, that wooden horse, the wooden steed, the impetuous charger, the quadruped, the odd-looking creature, that animal, an animated chunk of wood, the still vigorous Saw-Horse.
An old wooden saw-horse that a woodcutter left at the edge of a wood: its body a tree-trunk with a branch sticking up like a tail, two big knots for eyes, a chopped-away mouth, and four straight tree-limb legs spread wide to stand firmly. Once a dead tool for sawing logs, it is brought to life by Tip with the stolen Powder of Life so it can carry Jack Pumpkinhead.
Appears in 34 chapters, first in chapter 28, last in chapter 87.
What the story establishes
| Affiliation | Queen Ozma's own cherished mount in the Emerald City, originally animated by Tip with the Powder of Life. (as of ch. 86) |
| Age | Alive for some time now — long past its first animation, having since served through the Army of Revolt's rebellion, Ozma's coronation, and now the expedition to rescue the royal family of Ev, during which it was struck by the Nome King's iron giant and fitted with replacement ears. (as of ch. 58) |
| Animating lack | Newly alive, it lacks ears (and so cannot hear until Tip makes some), has no neck to turn and no knee-joints, and does not understand commands or danger. |
| Appearance | A wooden saw-horse shaped like a horse by chance — tree-trunk body, branch tail, knot eyes, chopped-out mouth, bark ears, and a back-post handhold — now with a mismatched new left leg made from Jack Pumpkinhead's amputated, whittled-down wooden leg. (as of ch. 37) |
| Being nature | A living wooden construct: a former lifeless saw-horse of wood brought to life by the Powder of Life, now a self-moving being. |
| Body conditions | Made entirely of wood: a tree-trunk body with four tree-limb legs stuck fast into it, a branch for a tail, knot eyes, and a chopped-out mouth. |
| Conflict | No longer bolting uncontrollably, its friction is now social: it bridles at Jack's teasing, resents being insulted, and quarrels with the Pumpkinhead — vowing to have nothing more to do with him for losing his head too easily. (as of ch. 34) |
| Construction material | A wooden saw-horse: a tree-trunk body with a branch for a tail, two knots for eyes, a chopped-out mouth, four tree-limb legs, and bark ears added by Tip. |
| Creation account | It was an old saw-horse a woodcutter left at the edge of a wood; Tip sprinkled it with the stolen Powder of Life and spoke the ritual words to bring it to life as a mount for Jack. |
| Current goal | To serve faithfully as Queen Ozma's personal mount, carrying her through the streets of the Emerald City. (as of ch. 48) |
| Dialogue style | Speaks literally and matter-of-factly, in wondering questions and plain reasoning, but now also gruffly and testily — growling and snapping back when it feels mocked or insulted. (as of ch. 34) |
| Equipment | Fitted with new ears made and attached by the Tin Woodman after the iron giant's mallet broke off its original pair; its cracked left knee was bound up with a string; shod with plates of gold on all four legs so its wooden legs would not wear out. (as of ch. 58) |
| Gender identity | man (as of ch. 29) |
| Health condition | Had one of its legs and its left ear kicked off by Jim, then promptly repaired by the Tin Woodman, who cut a fresh limb and fashioned a new leg and ear that were securely fastened in place. (as of ch. 86) |
| Is alive | yes |
| Maintenance needs | Requires added and repaired parts to function: bark ears bored into its head to let it hear, a replacement ear when one breaks, and a post fitted into its back as a handhold. |
| Material vulnerabilities | Being wood, its bark ears break off, its stiff jointless legs are awkward, and it can be jarred; its parts must be repaired by whittling. |
| Maturation stage | Newly animated — a being alive only from this moment. |
| Modular parts | Assembled from rough wooden parts: a tree-trunk body, four straight tree-limb legs stuck fast and spread wide, a projecting branch tail, two knot eyes, and a chopped-out mouth. |
| Motive | To serve Ozma faithfully and do its best — here, to run the race as well as it can despite protesting the match is unfair. (as of ch. 86) |
| Personality | Still literal-minded, obedient, and touchily proud, but capable of surprising flashes of plain practical cleverness: though reckoned the most stupid of the party, it alone cracks the impossible counting riddle by proposing to begin at one-half, earning the others' astonished respect. (as of ch. 43) |
| Quirks | Paces with the legs on each side moving together, so its body rocks sidewise like a cradle; having no ability to sleep, it stays awake as a watch. (as of ch. 29) |
| Referential profile | masculine (as of ch. 29) |
| Sex profile | nonbiological (as of ch. 28) |
| Skills | Can move and stand on its four wooden legs from the moment it is brought to life. Delivers a powerful kick with its wooden hind legs when threatened. Immune to the Nome King's magic belt/enchantment word because its body is made entirely of wood, which the King's magic cannot affect. (as of ch. 65) |
| Social status | Proclaimed by Ozma the Prince of Horses and the real Champion of its race, with all other horses in Oz declared mere imitations; remains her cherished personal mount. (as of ch. 86) |
| Special capabilities | From the instant of animation it can move on its own — stretching and moving its wooden legs and yawning with its chopped-out mouth — able to stand and be ridden. |
| Status | Won the race against Jim by a wide margin; had a leg and its left ear kicked off by the enraged Jim, then was repaired by the Tin Woodman; crowned Prince of Horses by Ozma and carried her back to the city at the head of the procession. (as of ch. 86) |
Relationships
- provides service → Glinda ch. 46The tireless Saw-Horse carries Glinda in the pursuit of the fleeing Mombi, running for hours without slacking until his untiring wooden legs outlast the Griffin and bring the Sorceress up to her exhausted quarry.
- provides service → Scarecrow ch. 33The Saw-Horse carries the Scarecrow (with Tip and Jack lashed on behind) in the desperate escape, charging through the rebels and out of the city until it finally leaps into a river.
- possesses ← Ozma ch. 48The Saw-Horse becomes Ozma's personal property, tenderly cared for and often ridden by the Queen through the city, its wooden legs shod with gold to keep them from wearing out.
- includes ← ozma_rescue_expedition ch. 57The Sawhorse carries the Scarecrow just behind Ozma's chariot as part of the procession setting out for the Nome King's Palace.
- subordinate to → Tip ch. 29The Saw-Horse serves Tip as its master, obeying his commands — keeping still to float, paddling to shore, and going slowly on order — yet this chapter it also talks back, answering Tip's rebuke with its own logic and appealing to him for protection against Jack's teasing.
- provides service → Ozma ch. 48The Saw-Horse serves the Queen as her personal golden-shod mount, carrying Ozma along the streets of the Emerald City.
- provides service → Tip ch. 30The Saw-Horse serves Tip as a mount and beast of burden, carrying Jack, swimming the party across the river by wiggling its legs, and running to dry their clothes on command.
- possesses → green spectacles ch. 30A pair of green spectacles is quickly fastened over the Saw-Horse's bulging wooden knots that serve it for eyes, at its own request.
- animates ← Tip (ended) ch. 28Tip brings the wooden saw-horse to life with his stolen Powder of Life, so that the newly-living horse can carry Jack Pumpkinhead and spare his weak joints.
- rescues ← Field Mice (ended) ch. 39The field mice's rout of the Army frees the Saw-Horse from captivity and its sentence of being chopped up for kindling.
- captures ← General Jinjur (ended) ch. 39Jinjur's Army takes the Saw-Horse prisoner along with the rest of the party.
- threatens ← General Jinjur (ended) ch. 39Jinjur decrees that the Saw-Horse be chopped up for kindling-wood.
- communicates with ← Jim (ended) ch. 85Jim the Cab-horse and the Sawhorse meet for the first time outside the palace, each startled by the other's strangeness, and exchange a long comparative conversation about being a 'real' horse of flesh and blood versus a wooden imitation.
- rewards ← Ozma (ended) ch. 86Ozma crowns the Sawhorse with her own coronet and proclaims it Prince of Horses and the true Champion of its race for winning the contest.
- defeats → the Nome King (ended) ch. 65The Sawhorse kicked the Nome King with both wooden hind legs, sending him flying into the air to fall upon his captain, overpowering the King's attempt to stop him.
- injures → the Nome King (ended) ch. 65The Sawhorse's wooden-legged kicks bruised the Nome King considerably, hurling him against his warriors and later into the air.
- repairs ← Tin Woodman (ended) ch. 37The Tin Woodman amputates one of Jack Pumpkinhead's wooden legs, whittles it down, and fits it as a new left leg for the broken-legged Saw-Horse, restoring it to working order.
- protects → Dorothy (ended) ch. 65The Sawhorse warned the Nome King to leave Dorothy alone or be kicked again, then attacked the King to stop him from threatening her.
- communicates with → Dorothy's Traveling Party (ended) ch. 43The Saw-Horse abruptly proposes starting the count at one-half, cracking the impossible 'count seventeen by twos' riddle for the whole party and earning their astonished respect.
- imprisoned by → General Jinjur (ended) ch. 39–48[CASCADE] Created by CAPTURES(general_jinjur→saw_horse)
- provides service → Jack Pumpkinhead (ended) ch. 29–40The Saw-Horse had served as Jack Pumpkinhead's mount, carrying him on its back so he need not walk on his failing wooden joints. This chapter that service ends: Jack asks to be released from the horse and given a leg to walk with, and the Tin Woodman fits him a new carved mahogany leg so he walks on his own again.
- defeats → Jim (ended) ch. 86In the foot-race at the games, the tireless wooden Sawhorse easily outruns Jim the cab-horse and wins.
- injures ← Jim (ended) ch. 86Enraged at losing the race, Jim kicks the Sawhorse, breaking off one of its legs and its left ear.
- rescues ← Scarecrow (ended) ch. 58After the iron hammer strikes the Sawhorse squarely on the head and knocks it down, the Scarecrow dashes in to pull the dazed creature out of danger, getting his own left foot smashed by the hammer in the process.
- enchants ← the Nome King (ended) ch. 65The Nome King waved his hand and muttered a magic word at the Sawhorse to stop him from moving, but the spell failed because the Sawhorse is made of wood.
- repairs ← Tin Woodman (ended) ch. 86The Tin Woodman cuts a limb from a tree with his axe and fashions a new leg and ear for the damaged Sawhorse, fastening them securely in place.
- teaches ← Tip (ended) ch. 29Tip teaches the newly-alive Saw-Horse the meaning of his commands, explaining that 'Whoa!' means stop, 'Get-Up!' means walk forward, and 'Trot!' means go as fast as it can.
- commands ← Tip (ended) ch. 34Tip commands the Saw-Horse through the river-crossing and after: he shouts it to keep still so it floats, orders it to paddle toward shore, and later tells it to go slowly now that there is no pursuit.
- protects ← Cowardly Lion (ended) ch. 86The Cowardly Lion defends the Sawhorse after Jim's attack, warning that no one may injure their friends in their presence.
- communicates with → Cowardly Lion (ended) ch. 85The Sawhorse calmly introduces the Cowardly Lion and the Hungry Tiger to Jim, reassuring him they are friends and describing the Lion as the valiant King of the Forest and a faithful vassal of Ozma.
- commands ← Glinda (ended) ch. 46Springing upon the Saw-Horse's back to chase the fleeing Griffin, Glinda commands it to prove its right to be alive and run its fastest.
- communicates with → immense Tiger (ended) ch. 85The Sawhorse introduces the Hungry Tiger to Jim, calling him the terror of the jungle who longs to devour fat babies but is kept from doing so by his conscience, and vouches that he is a friend.
- protects ← immense Tiger (ended) ch. 86The Hungry Tiger defends the fallen Sawhorse by launching itself at Jim and striking him down for his ungracious kick.
- injures ← iron giant (ended) ch. 58The iron giant's mallet catches the Sawhorse squarely on the head while it is retrieving the stranded private, breaking off both its ears and cracking its left knee.
- insults → Jack Pumpkinhead (ended) ch. 37The Saw-Horse mocks Jack as flimsy and absurdly built, likening him to a jumping-jack whose head won't stay straight.
- defeats → Jackdaws (ended) ch. 43The Saw-Horse, still lying on its back, kicks out so viciously with its wooden legs that it beats off as many Jackdaw assailants as the Woodman's axe.
- praises → Jim (ended) ch. 85The Sawhorse admiringly calls Jim the Real Horse the most beautiful creature it has ever seen, which pleases and flatters Jim.
- deceives ← Mombi (ended) ch. 38Mombi's illusory flame panics the Saw-Horse, who prances in agitation and turns to flee for fear his dry wood would burn, though the fire is merely a deception.
- commands ← Ozma (ended) ch. 87Ozma appoints the Sawhorse to serve on the nine-member jury for Eureka's murder trial.
- shows respect ← Scarecrow (ended) ch. 43The Scarecrow bows low to the Saw-Horse and admits it has made him ashamed of himself, after the creature everyone thought most stupid solves the Wishing-Pill counting riddle.
- protects ← Scarecrow (ended) ch. 58The Scarecrow dashes in under the swinging iron mallet to pull the injured, dazed Sawhorse out of further danger, getting his own foot smashed in the process.
- threatens → the Nome King (ended) ch. 65The Sawhorse growled at the Nome King to leave Dorothy alone or be kicked again.
- repairs ← Tin Woodman (ended) ch. 38When the Saw-Horse limps because its new leg is a trifle too long, the Tin Woodman chops the leg down with his axe until the wooden steed paces comfortably.
- heals ← Tin Woodman (ended) ch. 58After the Sawhorse's ears are broken off by the iron giant's blow, the Tin Woodman fits it with new ears, restoring its hearing before the party continues on its way.
- repairs ← Tin Woodman (ended) ch. 58After the Sawhorse's ears are broken off by the iron hammer's blow, the Tin Woodman fits new ears onto the Sawhorse so the party can proceed.
- commands ← Tip (ended) ch. 33Tip orders the Saw-Horse to save them all — to run as fast as it can for the city gate and let nothing stop it.
- located in → City of Emeralds (ended) ch. 30–33The Saw-Horse carries Jack through the gate into the Emerald City's main street, then is led around to the rear of the royal palace by a servant.
- communicates with ← Dorothy (ended) ch. 57Dorothy meets and converses with the Sawhorse by the garden gate, marveling that it is alive and learning that it obeys its masters and never tires.
- insults ← Jack Pumpkinhead (ended) ch. 37Jack retorts angrily at the Saw-Horse for calling him flimsy and abusing the leg that is now his, demanding to know how it dares.
- insults → Jack Pumpkinhead (ended) ch. 34The Saw-Horse scorns Jack, declaring he will have nothing more to do with the Pumpkinhead who 'loses his head too easily,' and calling him a coward.
- confesses to ← Jim (ended) ch. 86Cowed by the Lion and Tiger, Jim apologizes to the Sawhorse, admitting he was wrong to kick it and that the race was won fairly.
- located in → Kingdom of the Nomes (ended) ch. 57–67The Sawhorse, carrying the Scarecrow on its back, marches with the procession along the road toward the valley leading to the Nome King's domain.
- animates ← Ozma (ended) ch. 85Ozma had earlier sprinkled the wooden Sawhorse with magic powder, bringing it to life, as the Sawhorse recounts to Jim in this chapter.
- uses ← Ozma (ended) ch. 86After crowning the Sawhorse, Ozma has its jewelled saddle replaced and rides the victor back to the city at the head of the grand procession.
- located in → Palace of Oz (ended) ch. 39–42The Saw-Horse now lives in a room of the royal palace in the Emerald City, kept as Princess Ozma's own steed.
- uses ← Scarecrow (ended) ch. 86The Scarecrow rides the Sawhorse as his mount in Ozma's grand procession through the Emerald City.
- communicates with ← Tin Woodman (ended) ch. 35The Emperor marvels at the living Saw-Horse, questions whether it knows anything, and — amused by its retort that it often knows more than those around it — accepts it as a comrade for the expedition.
- communicates with ← Tin Woodman (ended) ch. 36The Tin Woodman asks the Saw-Horse in a soft, sympathetic voice whether its broken leg hurts, and it answers that only its pride is injured.
- communicates with ← Tin Woodman (ended) ch. 37The Tin Woodman entreats the quarreling Saw-Horse to stop, appealing that none of them is above criticism and they should bear with one another.
- persuades ← Tin Woodman (ended) ch. 38The Tin Woodman averts the Saw-Horse's flight from the illusory fire by pointing out that the Field Mouse marches through the flames unscorched, so it is no true fire.
11 further relationships are in the interactive codex.
From the text
“I’ll do my best,” returned the Saw-Horse, cheerfully.Chapter 30
“Then it pleases me to be able to call you a fool, in return,” said the horse. “For I did not make the river, nor put it in our way; so only a term of reproach is fit for one who becomes angry with me for falling into the water.”Chapter 34
Immediately the saw-horse moved, stretched its legs, yawned with its chopped-out mouth, and shook a few grains of the powder off its back.Chapter 28
“Then I will do as you tell me,” replied the Saw-Horse, humbly.Chapter 29
“Well, I cannot claim any great experience in life,” the Saw-Horse answered for himself. “but I seem to learn very quickly, and often it occurs to me that I know more than any of those around me.”Chapter 35
“Not in the least,” returned the Saw-Horse; “but my pride is injured to find that my anatomy is so brittle.”Chapter 36